Spencer Rafael Diaz
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Horse Rig for Multi-Production Use

Features:
-Three bone IK leg
-Mathematical leg compression
-Stretchy joint functionality
-Mesh volume preservation 
-FK/IK switching neck
-FK/IK hybrid tail with curling
-Soft follow eyelid deformation
-Custom foot rolling attributes
-Individual lip controls
-Space switching
-Tongue jaw follow ability
-Delta Mush deformation
-Nostril flare
-Fully scalable 
-Multiple options for leg twist
-Mesh display customization
-Fast playback speed
Picture
This is a quadruped rig I built primarily for personal use. Capable of performing within a game and feature production, this rig features several options for animating the legs including a three bone IK leg setup for the rear legs, fk/ik switching, and stretchy limb functionality. Delta mush deformers are applied throughout the character to create smooth deformations throughout, and I implemented math nodes to preserve volume as the joints stretch and compress.  Multiply/Divide nodes are also in action as the rear legs compress up, and the animator has the ability of tweaking this deformation through a custom attribute.

Facial controls and automatic soft follow on the eyelids help to create a stronger sense of realism for the animation. Furthermore, I wanted to give the animators a lot of flexibility over the tail motion by creating a hybrid fk/ik tail with an auto curl feature.
The work of Spencer Rafael Diaz
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