Spencer Rafael Diaz
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Bunny

Full body and face rig developed for Disney Research
Features:
-Stretchy joints
-Mesh volume preservation 
-Blendshape-based facial rig 
-Soft follow eyelid deformation
-FK/IK switching arms and legs
-Flexy Spine (fk/ik hybrid)
-Custom foot and finger attributes
-Space switching
-Curly ear functionality
​-Twist Joints
-Fully scalable 
-Multiple options for leg twist
-Mesh display customization
-Fast playback speed
Picture
This little guy was a rig I developed for a Disney Research interactive experience. Since the rig needed to run in the Unity engine, I spent a lot of effort making sure it contained all the necessary features to run properly while still being robust for animation. This character had a lot of jumping motions in particular, so I implemented an array of custom foot rolling attributes and auto stretch functionality to provide the animators with several options. The face is also rigged with a combination of blendshape and joint-based techniques. I especially placed a lot of emphasis on the eyes, constructing a rigging system that allows for soft eyelid deformation whenever the gaze moves, as well as upper and lower lid blinking and widening.

​Face: 

Body:


Extras:
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