Donkey
Full body and face rig with game production and feature versions
Features:
-Three bone IK leg -Mathematical leg compression -Stretchy joint functionality -Mesh volume preservation -Facial Expression controls -Soft follow eyelid deformation -Wire deformer eyebrows -FK/IK switching legs and neck -FK/IK hybrid ears and tail -Custom foot rolling attributes -Dynamic eye parenting -Belly deformer -Teeth bending -Tongue jaw follow ability -Corrective shapes -Delta Mush deformation -Fully scalable -Multiple options for leg twist -Mesh display customization -Fast playback speed -Game and feature versions |
Derrick the Donkey is a fully rigged quadruped that includes a facial rig, stretchy joints with volume preservation options, FK/IK functionalities, and a three bone rear IK leg with built in compression deformation.
Since this rig was going to be imported into the Unity Engine for a Disney Research project, I constructed a version of the rig to feature all the necessary components to work within the game engine. A feature version of this rig includes more deformation techniques to create even more appeal for the character. This character has a lot of personality, so I particularly had a lot of fun constructing the facial rig to emote his feelings. I added in auto soft follow eyelids to create a natural deformation when animating the eyes, and gave the animator multiple options for bringing the upper and bottom lips to life.
Since this rig was going to be imported into the Unity Engine for a Disney Research project, I constructed a version of the rig to feature all the necessary components to work within the game engine. A feature version of this rig includes more deformation techniques to create even more appeal for the character. This character has a lot of personality, so I particularly had a lot of fun constructing the facial rig to emote his feelings. I added in auto soft follow eyelids to create a natural deformation when animating the eyes, and gave the animator multiple options for bringing the upper and bottom lips to life.
These are examples of the node connections I set up for this rig. I incorporated auto stretch for the legs, neck, and spine with volume preservation.